![]() Thank you for your time, and please let me know if you have any suggestions on a fix. when this happened twice back in june, we scrubbed the database of all characters the person had, and then they were able to save new characters again. The code includes a set of default messages that are displayed in the center of the screen and are automatically changed every 10 seconds. also no errors in F8 or Live Console, however, the Live Console never gives the "Log On Success" with the Citizen ID and therefor no interval character saves with a new character. EN This loading screen is designed with HTML, CSS, and JavaScript elements, allowing for great flexibility in terms of design and customization. We can see them in the database, and the log-on identifiers are the same for the person, however the selection does not appear. When this happens new characters cannot be saved and old ones cannot be accessed. The other issue we had been having on occasion we thought the database wipe would help, is sometimes list of characters disappears and they all say "empty slot" again. we have no errors in Live Console or the F8 menu when characters are dropped in as default. We are using qb-core framework and basic qb-multicharacter for the character selection with no recent changes. They should’ve made it hidden when DisplayHud(false) is used and/or when IsPlayerSwitchActive() is true, which is extremely easy to do but they didn’t feel like making it compatible with other resources, so neither do I.We are on gamebuild 2944 now, but also had this problem on 2802. I won’t be adding an event for every single third party resource out there so that they can hide their HUD’s. ![]() Reset the draw origin, just in case (allowing HUD elements to re-appear correctly)Įasiest thing would just be to make sure your other scripts don’t draw when IsPlayerSwitchActive() returns true. Wait for the player switch to be completed (state 12). wait 5 seconds before starting the switch to the player Re-enable the sound in case it was muted. Hello, this is a friendly reminder because this is your first time creating a topic (or it has been a while since your last topic) in this category. Shut down the game's loading screen (this is NOT the NUI loading screen). Help I need something to make the crosshair appear because it disappeared automatically pff help. Wait for the switch cam to be in the sky in the 'waiting' state (5). In case it was called too early before, call it again just in case. we need this to be as early as possible, without it being TOO early, it's a gamble! Is your FiveM stuck on the server loading screenCould it be that FiveM is not able to load the server even after waiting for a long timeIf that is the case then there is no need to. Sometimes this gets called too early, but sometimes it's perfectly timed, nice hack to 'hide' HUD elements from other resources/scripts. Hide radar & HUD, set cloud opacity, and use a hacky way of removing third party resource HUD elements. Switch out the player if it isn't already in a switch state. Stopping the loading screen from automatically being dismissed. Runs the initial setup whenever the script is loaded. Mutes or un-mutes the game's sound using a short fade in/out transition. (you will hear background noises while on the loading screen, so not recommended) Turn off the toggle next to Use our latest technology to capture your screen. Click Voice & Video under APP SETTINGS and scroll the main page down to the SCREEN SHARE section. Follow these steps to turn it off: In Discord, go to Settings. setting this to false will NOT mute the sound as soon as the game loads There is a chance this Discord feature is causing your screen sharing issue. Local cloudOpacity = 0.01 - (default: 0.01) Edit it if you want, but don't re-release this without my permission, and never claim it to be yours! TriggerEvent(‘esx_status:setDisplay’, 0.0) - Copyright © Vespura 2018 I have found this but i don’t know were i have to put it Thanks to for helping me with the switch in native. Or, if you just found the issue but don’t know how to solve it yourself, create an Issue on the GitHub page and make sure to provide as much information as possible.
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